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Wartune Battle Statistics Guide by mluckenbill

Strength: (Also called Power) – Adds to your Physical Attack and Physical Defense

At level 9, each point of Strength adds 4 points of Physical Attack and 1 point of Physical Defense

Armor: (Also called Defense) – Adds to your Physical Defense and Magical Defense At level 9, each point of Armor adds 4 points of Physical Defense and Magical Defense

Intellect: Adds to your Magical Attack and Magical Defense At level 9, each point of Intellect adds 4 points of Magical Attack and 1 point of Magical Defense

Endurance: Adds to your maximum HP. Each point of Endurance adds 20 to your maximum HP.

Charisma: Directly increases your Troop Count at a 1:1 ratio

Physical Attack: Represents the damage you deal in battle with physical attacks (Knight and Archer)

Physical Defense: Subtracts from the damage you take from physical attacks, to a minimum of 10% of the full damage (needs verification)

Magical Attack: Represents the damage you deal in battle with magical attacks (Mage)

Magical Defense: Subtracts from the damage you take from magical attacks, to a minimum of 10% of the full damage (needs verification)

Critical: Your chance of a critical hit (double damage?) is based on your Critical statistic. It seems to be approximately 0.04% per point in critical; the formula might be (0.9995^critical score)*100%.

Block: Your chance of a dodge (damage reduced by some percentage) is based on your Block statistic. The formula is most likely the same as for Critical.

HP: Your character’s health. When this reaches 0, you’re out of the battle. Besides Endurance bonuses and direct HP bonuses from equipment, there appears to be a base HP amount, possibly based on level and class:

Level 27 knight had 432 (360 before 20% bonus) Level 28 knight had 444 (370 before 20% bonus) Level 30 mage had 410 Level 31 archer had 480 (400 before 20% bonus) Level 31 knight had 504 (420 before 20% bonus) Level 32 mage had 530 Level 32 archer had 564 (470 before 20% bonus)

(Roughly 90+10*level?)

Troop Count: The maximum number of recruits you can bring with you into battle. This stat has no effect in multiplayer dungeons, since you can’t bring recruits there. The number of troops you have with you determines your troops’ hitpoints. Each of the two units that join you in battle have HP equal to (their base HP × your troop count ÷ 200), so, for example, at level 3 your level 3 lancers have (341 × 120 ÷ 200)=204.6 HP. Troop count has no effect on the damage your troops deal.

Battle Rating: Your battle rating is determined by adding all of your battle stats together, but with Magical Attack multiplied by 1.05 (and rounded down), and HP divided by 5 (and rounded down). This value is shown to other players, and is intended to give a rough idea of how powerful you are.

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